Resume'

Nick Zorn
nickzornart.blogspot.com
nickzornart@gmail.com
(720) 984 - 3142


Experience
  • 10/2014 - Present
    • Independent Illustrator and Designer
      • As an independent designer and illustrator, I have produced both illustration and production artwork for a variety of clients, for video games, book covers, etc.
  • 06/2015 - 08/2015
    • Environment Concept Artist, Level Designer, Production Artist, and Illustrator on Venn of Ra'h (Studio: Levels or Lives)
      • As the environment concept artist, I design the look and feel of the game world for Venn of Ra'h. As the production artist, I then take those concepts to the next level and make them usable in the game, producing tilable sprite sets for use in the level editor. As level designer, I create the levels for Venn. As illustrator, I design the promotional material and box art for Venn of Ra'h.
  • 08/2012 - 01/2014  
    • Designer, Technical Animator, and Illustrator on Crystal Catacombs (Studio: Levels or Lives)
      • As the technical animator, I prepare all animations for the game engine, creating spritesheets and proofing all animations before they are submitted to the programmers. As a designer, I create new mechanics for the games, define character and enemy interactions, and design creatures and level layouts. As an illustrator, I design the promotional material and box art for Crystal Catacombs. 
  • 05/2011 - 11/2011
    • Production Artist (Leviathan Games)
      • As a production artist, I was responsible for the creation and animation of art assets for Playstation3 Dynamic Themes. 


Skills

  • Traditional Media
  • Adobe Photoshop
  • Adobe AfterEffects
  • Adobe Illustrator